All characters also have the ability to wall jump, which makes getting back onto the stage pretty damn easy. In the air, all characters have two jumps, two air dodges, and two special attacks they can use without touching the ground. Most characters have one or more moves that have a cooldown timer tied to them as well. You can dodge, and it is a vital tool in any match you’ll play, but that’s tied to a dodge meter that’ll dwindle if you use it too much. The game also doesn’t have a block button. Spamming the same move weakens it, forcing players to use their entire arsenal if they want to continue doing serious damage. For starters, the game is very upfront about attack fatigue. While this is a platform fighter with similar attack inputs (directional basic attacks and directional special attacks) it’s a pretty different beast of a game with its own systems and unique stylings. You’re still trying to do enough damage to an opponent until you’re able to knock them out of the stage.īut don’t think you can get by ignoring the tutorial information. If you’re coming into this straight from Smash or Nickelodeon All-Star Brawl, a lot of what you’ll experience here will be familiar. Like with all other free-to-play games on the market, the MultiVersus alpha starts everyone out with a brief but detailed tutorial explaining how everything works. What the hell, anything goes on this everything bagel. is cool having a weapon of mass destruction that famously doesn’t want to fight beating the snot out of a child, then I say why not. It’s honestly a losing battle to try and fight it, so I choose to just go with the flow. Pop culture has beaten me into submission when it comes to complaining about this kind of misuse of adored IPs. ![]() That’s why I honestly have no problem with something like MultiVersus, the upcoming platform fighter from Player First Games and Warner Bros. Whether it’s turning cinema’s most magical moviegoing experience into one of the stupidest film franchises ever, or stripping away all meaning from a beloved character so you can endlessly monetize them, there are no depths companies and corporations won’t sink to if it means squeezing out a few more nickels from their fans and consumers. Because, inevitably, this world will find a way to ruin everything that we love. If there is one thing I’ve learned from the current era of pop culture, it’s that I shouldn’t get too attached to the characters and stories that entertain me and bring me joy. A future so bright it’s literally blinding
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